Does It Actually Help?
As of 2026 the honest answer is that it depends on the task, the codebase and the developer, and the best measurements disagree in a way that teaches more than either result alone. Large field experiments found developers completing more work. A careful trial with experts in their own mature repositories found them slower, while they believed they were faster.
A team that wants to know has to measure, and has to measure something other than how it feels. This page reads the three studies most often quoted, with their limits, and then does what they recommend between the lines: count on your own team.
The Field Experiments
A study published in the journal Management Science pooled three randomised field experiments run inside large companies as part of their normal business. In each, a random subset of developers got access to an AI coding assistant that suggested code completions, and the others did not. Combined across 4,867 developers, the authors found a 26.08% increase in completed tasks among developers who used the tool, with a standard error of 10.3%.
Two details matter as much as the headline. Less experienced developers both adopted the tool more and gained more from it. And the unit counted was completed tasks per week, which measures output, not the quality of the output or the review it needed afterwards. The tool was a completion assistant, the first generation in Chapter 1, not an agent.
The Slowdown Trial
A randomised trial published in July 2025 took a different approach. Sixteen experienced open-source developers worked on 246 real issues from large, mature repositories they had contributed to for years. Each issue was randomly assigned to allow or disallow AI tools, which at the time meant early-2025 editor agents with the strongest models then available.
With the tools allowed, the developers took 19% longer. Before starting, they had expected the tools to make them 24% faster. Afterwards, having been measured as slower, they still believed the tools had made them 20% faster. The researchers called the result a snapshot of early-2025 capabilities in one setting, and said plainly that their developers and repositories do not represent most software work.
The Follow-up
The same research group reported again in February 2026, on a larger run: 57 developers, 143 repositories and more than 800 tasks. Its estimates now pointed the other way, towards less time with the tools: about 18% less for the returning developers and about 4% less for the newly recruited ones. But both confidence intervals reached as far as a 9% slowdown, so neither estimate could rule out the tools making no difference or making things worse.
The group then said, in its own words, that the new data gave an unreliable signal of the current effect. The main reason was selection: many developers declined to take part if it meant working on some tasks without AI, so the people and tasks most likely to benefit were missing from the experiment. It said it was changing the design of the study. Measuring this well is hard, and the people best placed to do it said so, which is more useful than another confident number.
Why They Disagree
Put the settings side by side and the disagreement stops looking like a contradiction. The task differed: new work in large companies' ordinary backlogs against changes to mature open-source codebases with high review standards. The developer differed: a broad population with many less experienced people against experts in the very repository they were changing. What was counted differed: tasks completed per week against time to a change accepted by the project. And the tool differed: completion assistants against early-2025 agents.
The tools have also moved since every one of these studies was run. A result about early-2025 agents says little about the agents of late 2026, in either direction. What it does say is more durable: how the measurement was made, what it counted, and where it went wrong. Those lessons apply to your own team's numbers whatever tool you use.
One finding survives every disagreement, and it is the one that should change how you behave. In the 2025 trial, developers were 19% slower and believed they were 20% faster: a gap of nearly 40 points between feeling and measurement. Developers' own sense of their speed is not evidence, in either direction. Neither is yours.
Measuring It on Your Team
Do not survey; count. Cragmoor uses the same counts as the previous topic's month: time from starting a task to merging it, review time, rounds of review, and reverts or bugs traced to a change within a month. Comparisons are like with like, the same kinds of task done by the same people, over enough weeks that one bad task does not decide the result. A demo against a memory of how long it used to take is not a measurement.
Noise is the reason for the weeks. One task can take three times as long as another of the same kind for reasons that have nothing to do with the tool: a flaky test, an interruption, a dependency nobody knew about. Cragmoor needed four weeks and 41 tasks before the differences between kinds of task were larger than the differences within each kind, and it still treated the result as a decision for the next quarter, to be measured again, rather than a fact.
After one month, the counts gave Cragmoor a clear split. Tests, fixtures and small fixes went faster with the agent and needed little rework, so the agent became the default for them. Features in booking went faster to a first pull request and spent most of the saving in review, a wash. Changes to the offer and hold logic in waitlist took longer with the agent than without it, and produced most of the month's rework. That decision, where the agent is the default and where it is not, is the subject of the last topic in this chapter.
What the Evidence Supports
As of 2026, the published evidence supports gains on well-specified tasks and ordinary backlog work, especially for less experienced developers, though not on learning an unfamiliar library, where the next topic's study found no significant speed-up. It shows unclear or negative results for experts working in code they know deeply, under high review standards.
This book's habits are built for the second case, where the gain is not automatic and supervision decides whether there is one. The habits do not promise a speed-up. They make sure that whatever speed the tool gives you is not paid back later as rework.
- "Studies show AI makes developers X% faster." Which study, which developers, which tasks, which tool? The published numbers range from a 26% gain in completed tasks to a 19% slowdown, and both are real in their settings.
- "My team feels faster, so we are faster." The 2025 trial's developers felt 20% faster while measuring 19% slower. Feeling is the one instrument shown to be wrong.
- "The slowdown trial proves the tools don't help." It measured 16 experts in their own mature repositories with early-2025 tools, and its follow-up could not establish a clear effect either way.
- "More pull requests means more productivity." Completed tasks count output. Review load, rework and defects decide whether that output was worth having.
- "Juniors gain the most, so juniors should use it the most." The gain measured was tasks completed. What happens to those juniors' skills is a separate ledger, kept in the next topic.
- Ask of any productivity claim: which developers, which tasks, which tool, and what was counted. The setting is the finding.
- Measure your team with counts, not surveys. Perception is the one measure known to be wrong.
- Count review time and rework alongside throughput. Output that costs more downstream is not productivity.
- Compare like with like over weeks, not a demo against a memory. The noise in a single task is larger than the effect.
Knowledge Check
One study found 26% more completed tasks; another found experts 19% slower. What best reconciles them?
- One of them was badly designed, so its result should simply be discarded
- They measured different developers, tasks, tools and outcomes
- The true effect is the average of the two, a gain of about 3% or 4%
- The newer study supersedes the older one, because the tools have improved
Your team says the agent has made them much faster. Why is that weak evidence?
- Engineers tend to exaggerate in surveys to please their manager
- Only junior engineers misjudge speed, and seniors report it accurately
- Developers in a trial believed they were faster while measured slower
- Feeling faster always means being slower, so the opposite is likely true
Cragmoor wants to know whether the agent helps. Which design is fairest?
- A survey after a month asking each engineer how much time it saved them
- One demo task done with the agent, compared with how long it used to take
- Counting pull requests merged per week before and after adopting the agent
- Several weeks of time to merge, review and rework for similar tasks
The field experiments counted completed tasks. What does that measure leave out?
- The quality of the work, the review it needed, and any rework afterwards
- Which developers actually used the tool, which the authors never recorded
- Whether the groups were randomised, since they ran inside real companies
- How many tasks each developer finished, which is reported only as a range
As of 2026, where does the evidence most support using an agent?
- An expert changing a mature codebase they know deeply, under strict review
- Security-critical code that nobody on the team is able to review properly
- Well-specified tasks, most of all for developers with less experience
- Bugs that nobody has been able to reproduce, where any fresh idea helps
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